
WE HAVE FUN MAKING FUN GAMES
XR FUN FOR EVERYONE
WE BELIEVE IMMERSIVE GAMES SHOULD BE ENJOYED BY EVERYONE. OUR GOAL IS TO MAKE:
- ACCESSIBLE GAMES. WE MAKE FUN AND AWARD-WINNING GAMES THAT CAN BE PLAYED BY EVERYONE -
- BRANDED GAMES. WE'RE TRUSTED BY SOME OF THE LARGEST IP OWNERS TO MAKE GAMES THAT APPEAL TO EVERYONE -
- COMMUNITY GAMES THAT CAN BE ENJOYED BY EVERYONE, TOGETHER -
THE ABC OF XR.
OUR MULTI-DISCIPLINED STUDIO LOVES A GOOD CHALLENGE
As your work-for-hire development partner, we’ll help you build a game that not only brings your vision to life but which people love to play and talk about. Time and time again.
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Our collaborative approach is underpinned by exceptional game development and a strong sense of fun.
AR
VR
PC
Console
Mobile
High quality game development experience
across PC, Console and Mobile.
With a specialism in immersive VR and AR content
Proven track record in full-scale development from concept through to submission
Understand the nuances of VR - 3/6 DOF immersion, stereoscopic 3D, UI and player agency, and performance optimisation
Deep empathy adapting established IPs into new gaming experiences and platforms
Expertise across a range of genres
Focus on delivering to budget, schedule and quality
Expertise to execute free-to-play game design, balancing and monetisation
OUR
RECOGNITION
Best Small Studio
- TIGA Awards, 2021 -
Northern Star Award For Potential International Success
- G.P.Bullhound Northern Tech Awards, 2021 -
VR Game of the Year finalist
- The VR Awards, 2021 -
Technical Innovation finalist
- TIGA Awards, 2021 -
VR Game of the Year finalist
- TIGA Awards, 2021 -
Leadership Award finalist
- TIGA Awards, 2021 -
Most Exciting Companies
- Business Insider, 2021 -
Game Audio / Video (VR) - Grand Winner
- NYX Game Awards, 2021 -
Top 10 MediaTech Innovators
- Business Cloud 100 MediaTech Innovators, 2021 -
Top 50 Most Exciting Companies
- VR/AR Association, 2021 -
Top 50 Most Innovative
- Business Insider, 2020 -
Northern Tech Awards - Top 15 Northern Stars
- GP Bullhound, 2020 -
Ranked 9th out of 10,000 supported Startups
- NatWest Entrepreneur Accelerator #PowerUp Index, 2019 -
Angry Birds Under Pressure VR
- Game of the Year and Best Social Game Finalist, Tiga Awards, 2019 -
- Best for Entertaining the Kids, Forbes Award, 2019 -
Best Start-Up finalist
- Tiga Awards, 2018 -
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OUR
TEAM

Bobby Thandi
Founder + CEO

Chuan Liu
VP Games

Richard Boon
VP Creative

Jason McGann
Studio Director

Jamie Healey
Head of Programming

Dan Roberts
Art Director

Sonia Kerr
CFO

Lynsey Lawson
Head of Operations

Reece Sherwood
Head of Art

Mat Murray
Head of Marketing

Steph Owen
Head of HR

Daniel Drakett
Head of IT

Chris Rice
Head of UI/UX

Aaron Whitcroft
Junior Producer

Adam Fautley
Environment Artist

Adam Lorincz
Junior Games Designer

Aidan Murray
Junior Programmer

Alexander Centili
Senior Programmer

Alexandra Tudan
Producer

Alfie Lloyd
Junior 3D Artist

Amelia Dwyer
Junior Animator

Andy Driver
Talent Acquisition
Manager

Ant Ward
Senior Animator

Ben Gugan
QA Technician

Bill Harbison
Senior 3D Artist

Cam Smith
Junior 3D Artist

Carl Waddingham
Lead Programmer

Carolina Leiva
Graphic Designer

Christian Brindley
Production Assistant

Danny Beddow
Programmer

Darren Eggerton
QA Manager

David Grant
Senior 2D
Concept Artist

Edward O'Reilly
3D Senior
Technical Artist

Eir Causey
Junior Game Designer

Ellie Hewitt
Senior Game Designer

Emily Davison
Art Manager

Emily Dervey
Junior Environment Artist

Gabriele Zotti
Junior Developer

Grace Meyrick
Executive Assistant to the CEO

Greg Szargot
Junior 3D Artist

Hannah Pickard
QA Technician

Harrison Stanley
Junior Character Artist

Ione Robinson
Senior Art Department Co-Ordinator

Jessica Wilson
Finance Assistant

Joe Farkas
Environment Artist

Joe Hopson
QA Technician

Joe Morton
Programmer

Joel MacNab
Junior Technical Artist

Jon Byles
Senior Producer

Joseph Cook
Junior Programmer

Josh Wingate
Talent Acquisition Specialist

Kasper Jensen
Senior Programmer

Kyle Mason
Game Designer

Lee Smith-Anderson
Junior Environment Artist

Louis Clegg
Senior 3D Artist

Luca De Simone
Senior Programmer

Lucas Jones
Senior Programmer

Mark Taylor-Flynn
Lead Animator

Martin Robertson
Lead Programmer

Martyn Chapman
Junior Programmer

Max Spurlock
Senior Technical Environment Artist

Maxim Isakov
Junior
Environment Artist

Mélanie Hellot
2D Concept Artist

Minnie Cooper
Junior 2D
Concept Artist

Owen Bass
Senior Game Designer

Philip Igo
Programmer

Richard Weaver
UX/UI Artist

Rich McCormick
Senior Producer

Robert Grant
C++ Senior
Programmer

Robin Jubber
Lead Designer

Ronnie Ochero
Lead Artist

Rosie Summers
Senior 3D Animator

Scott Dunkley
Senior Software Engineer

Sean O'Toole
IT Technician

Sean Webber
Environment Artist

Sofia Shulyeva
Character Artist

Seyyid Dogan
Senior Programmer

Steven Egan
Lead Artist

Tamara Whymark
QA Technician

Tauras Koreiva
Senior Environment Artist

Thomas Codling
Junior Games Designer

Thomas Hindle
Management Accountant

Toby Rock
Junior Programmer

Toby Woolhouse
Production Manager

Tom Woolley
Junior 3D Artist

Tyrone Harper
Junior Environment Artist

Wayne Rhodes
Principal Artist