WE HAVE FUN MAKING FUN GAMES
XR FUN FOR EVERYONE
WE BELIEVE IMMERSIVE GAMES SHOULD BE ENJOYED BY EVERYONE. OUR GOAL IS TO MAKE:
- ACCESSIBLE GAMES. WE MAKE FUN AND AWARD-WINNING GAMES THAT CAN BE PLAYED BY EVERYONE -
- BRANDED GAMES. WE'RE TRUSTED BY SOME OF THE LARGEST IP OWNERS TO MAKE GAMES THAT APPEAL TO EVERYONE -
- COMMUNITY GAMES THAT CAN BE ENJOYED BY EVERYONE, TOGETHER -
THE ABC OF XR.
OUR MULTI-DISCIPLINED STUDIO LOVES A GOOD CHALLENGE
As your work-for-hire development partner, we’ll help you build a game that not only brings your vision to life but which people love to play and talk about. Time and time again.
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Our collaborative approach is underpinned by exceptional game development and a strong sense of fun.
AR
VR
PC
Console
Mobile
High quality game development experience
across PC, Console and Mobile.
With a specialism in immersive VR and AR content
Proven track record in full-scale development from concept through to submission
Understand the nuances of VR - 3/6 DOF immersion, stereoscopic 3D, UI and player agency, and performance optimisation
Deep empathy adapting established IPs into new gaming experiences and platforms
Expertise across a range of genres
Focus on delivering to budget, aggressive schedule and quality
Expertise to execute free-to-play game design, balancing and monetisation
OUR
RECOGNITION
Top 50 Most Innovative
- Business Insider, 2020 -
Northern Tech Awards - Top 15 Northern Stars
- GP Bullhound, 2020 -
Angry Birds Under Pressure VR
- Game of the Year and Best Social Game Finalist, Tiga Awards, 2019 -
- Best for Entertaining the Kids, Forbes Award, 2019 -
Best Start-Up finalist
- Tiga Awards, 2018 -
Ranked 9th out of 10,000 supported Startups
- NatWest Entrepreneur Accelerator #PowerUp Index, 2019 -
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OUR VALUES




OUR
TEAM

Bobby
Thandi
Founder +
CEO

Chuan
Liu
Head of
Product

Richard
Boon
Head of
Design

Jamie
Healey
Head of
Development

Reece
Sherwood
Art Manager

Lynsey
Lawson
Head of Finance and HR

Mat
Murray
Head of
Marketing

Craig
Albeck
Head of Business
Development

Fabio
Florencio
Executive
Producer

Jon
Byles
Producer

Carl
Waddingham
Gameplay Animation Programmer

Danny
Beddow
Programmer

Luca
De Simone
Programmer

Rosie
Summers
3D Animator

Minnie
Cooper
3D Animator

Darren
Eggerton
QA Lead

Owen
Bass
Game Designer

Ellie
Hewitt
Game Designer

Twan
Mul
Game Designer

David
Grant
Concept Artist

Emily
Davison
3D Artist

Louis
Clegg
Technical Artist

Joe
Farkas
3D Artist

Andrew Binns
Head of XR Health

Gurwinder Singh
Finance Intern