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WE HAVE FUN MAKING FUN GAMES

XR FUN FOR EVERYONE

 

WE BELIEVE IMMERSIVE GAMES SHOULD BE ENJOYED BY EVERYONE. OUR GOAL IS TO MAKE:

- ACCESSIBLE GAMES. WE MAKE FUN AND AWARD-WINNING GAMES THAT CAN BE PLAYED BY EVERYONE -

- BRANDED GAMES. WE'RE TRUSTED BY SOME OF THE LARGEST IP OWNERS TO MAKE GAMES THAT APPEAL TO EVERYONE -

- COMMUNITY GAMES THAT CAN BE ENJOYED BY EVERYONE, TOGETHER -

THE ABC OF XR.

OUR MULTI-DISCIPLINED STUDIO LOVES A GOOD CHALLENGE

As your work-for-hire development partner, we’ll help you build a game that not only brings your vision to life but which people love to play and talk about. Time and time again.

Our collaborative approach is underpinned by exceptional game development and a strong sense of fun.

VR

AR

High quality game development experience

across VR and AR

With a specialism in immersive VR and AR content

Proven track record in full-scale development from concept through to submission

Understand the nuances of VR - 6 DOF immersion, stereoscopic 3D, UI and player agency, and performance optimisation

Deep empathy adapting established IPs into new gaming experiences and platforms

Expertise across a range of genres

Focus on delivering to budget, schedule and quality

Expertise to execute free-to-play game design, balancing and monetisation

OUR

RECOGNITION

Best Small Studio

- TIGA Awards, 2021 - 

Northern Star Award For Potential International Success

- G.P.Bullhound Northern Tech Awards, 2021 - 

VR Game of the Year finalist

- The VR Awards, 2021 - 

Technical Innovation finalist

- TIGA Awards, 2021 - 

VR Game of the Year finalist

- TIGA Awards, 2021 -

Leadership Award finalist

- TIGA Awards, 2021 -

Most Exciting Companies

- Business Insider, 2021 - 

Game Audio / Video (VR) - Grand Winner

- NYX Game Awards, 2021 - 

Top 10 MediaTech Innovators

- Business Cloud 100 MediaTech Innovators, 2021 - 

Top 50 Most Exciting Companies

- VR/AR Association, 2021 - 

Top 50 Most Innovative

- Business Insider, 2020 -

Northern Tech Awards - Top 15 Northern Stars

- GP Bullhound, 2020 -

Ranked 9th out of 10,000 supported Startups

- NatWest Entrepreneur Accelerator #PowerUp Index, 2019 -

Angry Birds Under Pressure VR

- Game of the Year and Best Social Game Finalist, Tiga Awards, 2019 -

- Best for Entertaining the Kids, Forbes Award, 2019 -

Best Start-Up finalist

- Tiga Awards, 2018 -

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OUR

TEAM

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Bobby Thandi

Founder + CEO

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Chuan Liu
VP Games

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Richard Boon
VP Creative 

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Sonia Kerr

CFO

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Lynsey Lawson

Head of Operations

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Reece Sherwood

Head of Art

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Jamie Healey

Head of Programming

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Mat Murray

Head of Marketing

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Chris Cook

Head of Design

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Steph Owen

Head of HR

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Daniel Drakett
Head of IT

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Anna Bailey

Game Director

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Andy Driver

Talent Acquisition
Manager

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Thomas Hindle

Head of Finance

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Rich McCormick

Head of Production

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Aaron Whitcroft

Junior Producer

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Adam Fautley

Environment Artist

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Adam Lorincz

Junior Games Designer

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Adam Rishede

Art DIrector

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Aidan Murray

Junior Programmer

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Alexander Centili

Senior Programmer

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Alfie Lloyd

Junior 3D Artist

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Amelia Dwyer

Junior Animator

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Cam Smith

Junior 3D Artist

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Carl Waddingham
Lead Programmer

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Carolina Leiva
Graphic Designer

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Christian Brindley
Production Assistant

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Connor Bacon
Junior QA Tester

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Danny Beddow
Programmer

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Darren Eggerton
QA Manager

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David Grant
Senior 2D
Concept
Artist

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Edward O'Reilly

3D Senior

Technical Artist

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Ellie Hewitt

Senior

Game Designer

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Emily Davison
Associate Lead Artist

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Emily Dervey

Junior 

Environment Artist

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Emily Garner

Junior QA Tester

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Gabriele Zotti

Developer

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Grace Meyrick

Executive Assistant

To The CEO

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Greg Szargot
Junior 3D Artist

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Hannah Pickard
QA Technician

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Harrison Stanley
Junior Character Artist

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Ian Beveridge
Senior Programmer

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Ione Robinson

Senior Art Department

Co-Ordinator

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Jade Dickinson

Office Manager

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Jemima Pimm

IT Technician

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Jessica Wilson

Trainee Finance

Manager

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Joe Farkas
Environment Artist

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Joe Hopson
QA Technician

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Joe Morton
Programmer

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Joel MacNab
Junior Technical Artist

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Jon Byles
Senior Producer

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Joseph Cook
Junior Programmer

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Ken McFarlane

UI/UX Designer

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Kyle Mason

Game Designer

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Lee Smith-Anderson

Junior Environment Artist

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Louis Clegg

Senior 3D Artist

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Luca De Simone

Senior Programmer

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Lucas Jones

Senior Programmer

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Mark Taylor-Flynn

Lead Animator

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Martin Robertson

Lead Programmer

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Martyn Chapman

Junior Programmer

Max Fitzgerald

Environment Artist

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Maxim Isakov

Junior Environment

Artist

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Mélanie Hellot

2D Concept Artist

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Minnie Cooper

Junior 2D

Concept Artist

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Owen Bass

Senior Game

Designer

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Pau Pastor

Senior

Character Artist

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Philip Igo

Programmer

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Robert Grant

C++ Senior

Programmer

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Rosie Summers
Senior 3D Animator

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Sabrina Malana

UI/UX Designer

Scott Dunkley

Senior Software Engineer

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Sean O'Toole 

IT Technician

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Sean Webber

Environment Artist

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Sofia Shulyeva

Character Artist

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Seyyid Dogan

Senior Programmer

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Seth Dahl

Junior Games Designer

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Steven Egan

Lead Artist

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Tamara Whymark
QA Technician

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Thomas Codling

Games Designer

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Toby Rock

Programmer

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Toby Woolhouse

Production Manager

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Tom Woolley

Junior 3D Artist

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Tyrone Harper

Junior Environment Artist

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Wayne Rhodes

Principal Artist

JOIN THE XR GAMES TEAM

We're always on the lookout for like-minded souls: passionate about making great games that create fun and happiness. If that's you, check out our latest opportunities.

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