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WE HAVE FUN MAKING FUN GAMES

XR FUN FOR EVERYONE

 

WE BELIEVE IMMERSIVE GAMES SHOULD BE ENJOYED BY EVERYONE. OUR GOAL IS TO MAKE:

- ACCESSIBLE GAMES. WE MAKE FUN AND AWARD-WINNING GAMES THAT CAN BE PLAYED BY EVERYONE -

- BRANDED GAMES. WE'RE TRUSTED BY SOME OF THE LARGEST IP OWNERS TO MAKE GAMES THAT APPEAL TO EVERYONE -

- COMMUNITY GAMES THAT CAN BE ENJOYED BY EVERYONE, TOGETHER -

THE ABC OF XR.

OUR MULTI-DISCIPLINED STUDIO LOVES A GOOD CHALLENGE

As your work-for-hire development partner, we’ll help you build a game that not only brings your vision to life but which people love to play and talk about. Time and time again.

Our collaborative approach is underpinned by exceptional game development and a strong sense of fun.

AR

VR

PC

Console

Mobile

High quality game development experience

across PC, Console and Mobile.

With a specialism in immersive VR and AR content

Proven track record in full-scale development from concept through to submission

Understand the nuances of VR - 3/6 DOF immersion, stereoscopic 3D, UI and player agency, and performance optimisation

Deep empathy adapting established IPs into new gaming experiences and platforms

Expertise across a range of genres

Focus on delivering to budget, aggressive schedule and quality

Expertise to execute free-to-play game design, balancing and monetisation

OUR

RECOGNITION

Game Audio / Video (VR) - Grand Winner

- NYX Game Awards, 2021 - 

Top 10 MediaTech Innovators

- Business Cloud 100 MediaTech Innovators, 2021 - 

Top 50 Most Exciting Companies

- VR/AR Association, 2021 - 

Top 50 Most Innovative

- Business Insider, 2020 -

Northern Tech Awards - Top 15 Northern Stars

- GP Bullhound, 2020 -

Angry Birds Under Pressure VR

- Game of the Year and Best Social Game Finalist, Tiga Awards, 2019 -

- Best for Entertaining the Kids, Forbes Award, 2019 -

Ranked 9th out of 10,000 supported Startups

- NatWest Entrepreneur Accelerator #PowerUp Index, 2019 -

Best Start-Up finalist

- Tiga Awards, 2018 -

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OUR VALUES

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OUR

TEAM

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Bobby

Thandi

Founder +

CEO

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Chuan

Liu

Head of

Product

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Richard

Boon

Head of

Design

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Jamie

Healey

Head of

Development

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Reece

Sherwood

Art Manager

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Lynsey

Lawson

Head of Finance and HR

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Mat

Murray

Head of

Marketing

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Craig

Albeck

Head of Business

Development

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Fabio

Florencio

Executive

Producer

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Jon

Byles

Producer

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Carl

Waddingham

Gameplay Animation Programmer

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Danny

Beddow

Programmer

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Luca

De Simone

Programmer

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Rosie

Summers

3D Animator

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Minnie

Cooper

3D Animator

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Darren

Eggerton

QA Lead

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Owen

Bass

Game Designer

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Ellie

Hewitt

Game Designer

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Twan

Mul

Game Designer

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David

Grant

Concept Artist

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Emily

Davison

3D Artist

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Louis

Clegg

Technical Artist

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Joe

Farkas

3D Artist

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Daniel Gordon

Business Analyst

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Gurwinder Singh

Finance Intern

JOIN THE XR GAMES TEAM

We're always on the lookout for like-minded souls: passionate about making great games that create fun and happiness. If that's you, check out our latest opportunities.